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Post apocalyptic kitchen

2018 Student work
For my texturing course we had to take this scene and texture it entirely in a damaged way. I chose to make it post apocalyptic and made all of the textures with Substance Designer, which I discovered for the first time. I had a lot of fun breaking everything and create textures, it was a great exercise with which I learned a lot.

Base scene

Base scene

Clay render

Clay render

Raw render

Raw render

Final render with compositing

Final render with compositing